Multiplayer - Server's IP address now displays in lobby, beside the match’s name (for direct IP join to work) - Dedicated Server can now be launched in command line. - Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready. - Fixed a bug causing random crashes when joining a game. - Ranked matches in progress will no longer display in the match list. - Fixed players with same name by using identifiers instead of names. - Fixed crash when creating a LAN game without a network cable. - The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank. - When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server. - Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time. - Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match. - Vehicles will now always respawn even if they are never used. - Fixed users not being able to see a match if the host switched match mode after a rank. - Fixed a glitch that could make a player invisible to another. - Fixed incorrect check for negative values when adjusting diamond count. - Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time. - Fixed reload not being interrupted on the host when a client picks a weapon while reloading. - Fixed Field Manuals not unlocking after game mode change. Singleplayer - Fixed health not changing with the difficulty level. - Keyboard controls remapping in single mode now carry into multiplayer mode. -A buddy will no longer get stuck when healing him while player is receiving damage. - Stats of favourite weapon are now properly reset between loaded save games. - The mortar will no longer move the player through wall. - Mission objectives markers are now show properly after loading a save game. General - Fixed glider key remapping. - Game will now minimize in order to show the website when clicking on ubi.com. - Dolby 5.1 is now supported for most sound cards. - Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run. - Added CPU Intensive benchmark test run. - Fixed Jackal Tapes and Partner Tapes pages.
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