One of the largest development challenges we're facing (and an extremely important issue to those of us that are ex-clan players) is the balancing. ETQW's unique asymmetrical teams and objective-based missions present interesting challenges. Matches are balanced internally, but we know that a larger community of players can develop more strategies and exploits in a week than internal testing can discover in a month. This is why I've decided to talk about gameplay balance in our first developer diary entry. We're now entering the beta phase of the game's development, and this signifies a change of focus for our design team and our collaboration with id Software; that of achieving great multiplayer gameplay balance. However, ETQW's multiplayer focus on military objectives challenges us with balancing hurdles that didn't exist before.
#bots - #quake bot`s resources #Action Quake 2 - mod resources #Quake - the famous 3d action game #Quake 3 Arena - game resources