What else would a good adventurer do but explore such a tomb? We were immediately confronted by a number of ghostly looking spirits accompanied by a couple of armed, animated skeletons. Naturally, the frost sword we were wielding was largely ineffectual against the undead--but we were able to pop up a radial weapon-select menu with the d-pad and switch to a fireball spell that dispatched these enemies with far greater effectiveness. We also had a spell that could summon our own undead familiar, making for a satisfying little bit of skeleton-on-skeleton violence. Plunging further into the crypt, we discovered a wide-open area that contained some treasure for us to collect, as well as some hidden dangers. Stepping onto the wrong tile sent us directly up at a set of spikes embedded in the ceiling, though we merely lost a bunch of hit points for the error, rather than being killed instantly. The game seems to strike a good balance between such action-oriented elements and typical RPG-style equipment management and number-crunching, and we're eager to see more of the adventure to see what else is in store.
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