Dragon Age: Inquisition Has 40 Endings - briefly
(hx) 10:37 PM CET - Mar,28 2014
- Post a comment / read (1) Dragon Age: Inquisition details from the latest Official Xbox Magazine spills the beans on the game's number of endings, areas, how there will be no "DLC Companions," and more.
1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, The
Free Marches, Orlais, Nevarra and the Dales:
2 of the areas you can expect to visit are; a
war-torn region in Orlais and an elven burial ground, known as the
Emerald Graves.
The Emerald Graves, according to executive producer
Mark Darrah, is where the Dalish Elves planted one tree for every
soldier killed in the Exalted Marches.
According to the magazine, while enemy levels don't
scale to your characters, you can affect environmental changes to
drastically influence local settlements, establish trade routes,
capture territory and disrupt the local ecosystem.
Wild flora and fauna, useful for crafting can be
hunted to scarcity, allowing other species to proliferate.
Defeating intelligent enemies like bandits or
dragons will have a significant effect on a given region.
2. Dragon Age Inquisition Companions:
There will be no DLC Companions: According to
Creative Director Mike Laidlaw: "Because of how deeply enmeshed in the
system companion characters are, we can't just add them on the fly;
part of them has to be shipped on the disc...which was led to criticism
that we're forcing people to pay for content they already own. It's not
the case, but we've decided this time to not go that route. There will
be no DLC party members."
Solas is an apostate and an expert on the Fade.
The Iron Bull is confirmed as a companion, who is
described as "a one-eyed mercenary and outcast from the Qunari faith"
Sera is confirmed as a companion, and is described
as "an elven archer. Little is known about them [referring to both Sera
and the Iron Bull] at this point, particularly Sera, who turned up
seemingly on accident during one of several combat demonstrations..."
3. The Dialogue Wheel:
"We have three wheels that we use in response to any
given piece of dialogue" says Gaider. "One of those is what we call the
'tone wheel', which is mostly for role-playing choices. The other two
are the 'choice wheel'- for taking an action or stating an opinion-and
the 'reaction wheel,' for emotional moments"
4. The Inquisitor:
There will be 4 voices for the Inquisitor 2 for each
gender, for all races
To address why the same voices apply to all races,
Mike Laidlaw made the following statement: "It's a matter of file
size...if we were to have eight voices, two for each race, we would be
shipping on 14 discs or something. We figured that with four voices,
that would give players enough options while staying within our size
limitations"
Bioware is currently exploring options to
differentiate the voices, like changing the pitch of the audio.
The Prologue Section (or the "Origin" section" will
be the same for all players. The player's appearance, class and
dialogue responses during the prologue section will fill in the
details, presumably of the Inquisitor's background, and in particular
inform how other characters respond to you throughout the story.
The Inquisitor is the sole survivor of a
reality-shattering event which results in the Fade tearing opening
throughout Thedas.
"Presumbly as a result [of the Fade tearing open
throughout Thedas], you're also endowed with a singular ability: you
can close these rifts wherever they appear throughout the continent."
5. Endings:
"Bioware is promising a staggering 40 possible
endings for the game, dependent not only on choices made in character
generation but by actions taken throughout the storyline. [Mark] Darrah
stresses, however, that the endings will all be meaningfully different
from one another. You won't find 40 endings with only slight degrees of
variation between them."
6. Customization:
Armour weights are no longer class specific. Meaning
a rogue can wear a mage's robes, and a mage can wear a warrior's
armour. The magazine speculates the penalties will be similar to
the fatigue penalties used in DA: Origins
7. Other information:
There will be a jar of bees, which can be used as a
combat item which according to Bioware: "You throw it, the jar breaks
open, and little bees fly around stinging your opponents."
In other news, BioWare's Mark Darrah has gone to the official BioWare forums to offer a bit more clarity on the 40 endings the game will allegedly have:
Hey guys,
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels
1. Minor variations based upon choices you make in the game or previous
games. There are HUNDREDS of these variations.
2. Major variations based upon larger decisions in the game. There are
about forty of these
3. Completely unique endings. There are a small number of these
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