Q: What about the RPG elements in the game? RC : Dark Messiah features some of the classic RPG elements such as collecting items and building up your character. As you progress, you pick skills to coincide with your chosen play style (whatever it is) and be assured that the quest is going to support whatever style of play you choose. RWG: For instance if you decide to play as an assassin, you will have access to skills that will improve your ability to stalk your enemies while remaining undetected, such as silent walk, backstab, advanced disarm. The great challenge and originality in Dark Messiah is that innate and acquired are intrinsically tied together in the game. The innate - your own skills, the ones you have in real life - is nothing without the skills you acquire in the game. And gaining a new skill is useless if you do not learn how to master it. It is really a mix between the traditional skills of a RPG (purely based on statistics), and the ones of an action game (purely based on the player skill). Q: What about the RPG elements in the game? RWG: The game will be playable as a team-based multiplayer mode, playable with up to 32 players. We have dedicated a whole team just to develop that part. We are lucky to have an engine that powers games like Half Life 2 death match Counter Strike and even crazy multiplayer physics experiments such as Gary's mod.
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