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 Gameguru Mania News - Feb,21 2007 -  
Crysis Art Team Q&A - interview
(hx) 12:41 AM CET - Feb,21 2007 - Post a comment / read (1)
Fan site Crysis-Online has posted a Q&A with five members of the Crysis art team. Topics include character looks, nano-suits, component damage, various vehicles, destructible elements, physics, the aircraft carrier and more. There's plenty of new information, so let me list just a little bit for you:
  • Although not every face is a unique model, they will all appear unique due to the different facial expressions, textures and shaders.
  • To achieve realistic facial animation and emotion, every face is made up of muscles. Although it's more than just molding a facial expression, it pays off in realism. For example, when a character smiles, the skin actually moves over his face as it would in real-life.
  • Crysis includes over 15 totally unique vehicles as well as many variations of certain vehicles. This includes water, land and air vehicles. Most if not all of which the player can operate.
  • Tom Deerberg explains in great detail how the destructible physics in Crysis will work. He also goes into the bending mechanics of the vegetation.
  • Every leaf in Crysis will have normal, specular and scattering maps. Current hardware however does not allow every leaf to be a 3d object, so instead, they remain as flat textures but with physical properties.
  • The air craft carrier in Crysis took a total of 2 years to complete. Although it was on and off work, the sheer size of the carrier along with the immense detail really makes it impressive.
  • The entire carrier will be accessible and although some areas won't be accessible during singleplayer, those areas will be unlocked in multiplayer. There are also no loading times when go in and out of the carrier which is really impressive.
  • You would imagine that transferring tropical models into a frozen environment would be a major challenge, but thanks to whoever (I guess those who made CryEngine2), all the artists have to do is apply a special ice shader.
  • Gregor Kopka provides us with a small list of all the human weapons which will make it into Crysis. The list includes Anti-Tank Mines and Claymores which is totally new information. He adds that each weapon (in first person) will be between 2000 - 4000 polygons depending on the users graphical settings.
  • Players will be able to dual wield pistols as well as pistol whip enemies.
  • Last but certainly not least, players will be able to pick up live grenades and hurl them back at the enemy if they're quick enough. This could make some interesting scenarios.
last 10 comments:
hairball2(10:59 AM CET - Feb,21 2007 )
i am wondering, those pictures are those ingame, that on with the soldier gets thrown throught a wood wall you can see the wood splinter/break, i have seen some movies of crysis and never seen that, all houses just fall appart with 4 walls, no splinter/break in those videos???

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