CS-Nation: What changes have been made to the maps ported to CS: Source? Jess Cliffe of Valve Software: The texture resolution for maps has quadrupled. We can now also add a 3D skybox so maps can look as though they span miles. This serves to make levels less like an arena and more like a realistic location. In addition, designers have the flexibility to specify whether a prop is static, physics, or client side debris. We can also take advantage of features such as normal mapping and specularity in order to give textures extra depth and reflectivity.
Counter-Strike: Condition Zero - standalone version by Gearbox Software of the wildly popular team-based online Half-Life mod (5404 hits)