While other gameplay details remain under wraps, we did get some answers on other aspects of gameplay, such as its resource management and overall pace. Company of Heroes will most likely build on the "strategic point" concept used in Dawn of War, which lets aggressive players snap up all the funds and resources by exploring their surroundings and capturing key points on the map. The resource system will be tied to the game's pacing, which will start off in reconnaissance fashion, followed by skirmishes, and then all-out war. Wilson explains that like many of the battles in World War II, engagements will start with good scouting, and they may even end with it if a savvy player can quickly identify an enemy's key weaknesses and launch a surgical strike. However, many of the game's battles will escalate over time from small infantry skirmishes to vehicle engagements to combined-arms assaults with bombing runs, artillery fire, and heavy tanks making appearances as players commission reinforcements over time.
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