Q: What will Cold War bring to the stealth-shooter genre? A: I believe Cold War brings a number of innovations. One notable feature is that when you play the game, almost every problem has multiple ways in which it can be solved. An example of this might be a situation when you have to go through a door secured by cameras. You can do this by finding a terminal where you can turn the cameras off, you can watch the movement of the camera and run through at the right moment, or you can avoid the door completely by finding a ventilator, which you can pass through and get further on. And you still have other possibilities. You can simply run past the cameras, which makes the alarm go off and than try to hide or shoot your way through the guards approaching. Another "cool" innovation is a number of the gadgets at your disposal. As mentioned above, the hero of Cold War is not a trained killer, but rather a clever improviser. This matches with the sort of means he uses to clean-up the enemy. You will handle mines issuing clouds of paralyzing gas, injections containing drugs that cause the enemy amnesia, remote-control discharging and delayed-action bombs, various items to decoy the enemy (coins, cigarette packs, machine mice, etc.) - all kinds of munitions. Notable is a wonderful x-ray camera, which not only enables you to see through the wall, but also allows you to heat up distant objects. Thus, for instance, you can daze the enemy by heating up his brain or cause the extinguisher to explode by heating up its contents. In my view, only a few things can compare to the feeling of you hiding in the safety of a by-lane, finding a guard somewhere inside a building with the x-ray camera and then dazing him by its radiation aimed straight at his brain.
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