Borderlands Interview - interview
(hx) 07:44 PM CET - Nov,11 2007
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1UP
has an interview with Randy Pitchford talking about Gearbox's upcoming
post-apocalyptic themed co-op FPS,
Borderlands.
Here's an excerpt:
GFW: You said from the first week you guys were designing this as a co-op
game. What sorts of things are built into the game for the explicit purpose of
teamwork or playing with a friend? Or is that an open-ended...
RP: If you are alone, you can play the game beginning to end. If you have
friends, the experience is fun too. It's fun in different ways -- you can
interact socially, you can work together, you can trade -- but the game works
whether you have one, two, three, or four players. In fact you can play the game
halfway through yourself, take your character and all your stuff and all your
skills, and then join [director Matt Armstrong]'s game and you guys can play
together and get some new stuff. Maybe he's got some items he'll give to you,
and then you can take all the stuff you've got, the new levels you've gone up,
the new skills you've developed, all your new equipment, and then go back to
where you were in your game and keep going. You can finish the game, take your
character, and start it again. And your character is just going to get better
and better and better.
GFW: Yesterday, when we were talking about Brothers in Arms, we talked a lot
about the ways you were going to tell a really great story cinematically. Would
you say much of that carries over to Borderlands?
RP: I would say that we're developing skill there that has accelerated
compared to a lot of folks that either haven't been doing strong story-based
things, or aren't involved in the sum of the kinds of things we're involved in.
So that skill and understanding of the impact of the decisions we're making
is...it's not hurting. These games are very different; they're not trying to be
the same game. There are some advantages -- there's technology we can invent on
one game that's applicable to the other. That allows both games to basically
have an effective budget that's larger than it would have been if we were only
making the one game. But they're very different games. Hell's Highway is...one
of our mottoes is, the games we want to play are part of history, so we're going
to do this very crafted storytelling. Whereas Borderlands wants to get the
player involved a little more in the choices he's making and the quests that are
available, and have different things that can happen.
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