Bioshock Announced + Preview - preview/review
(hx) 01:38 AM CEST - Oct,09 2004
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GameSpot
has published the first preview of Bioshock, Irrational Games's newly
announced Unreal engine powered first person action RPG that takes place in a
"mysterious genetic laboratory", which is inhabited by various creatures which
at point were of the human kind, but definitely aren't any longer.
BioShock isn't a sequel to the System Shock games, but "a new game that will
attempt to further the open-ended, emergent gameplay of the previous games by
offering even more choices for players to creatively interact with the world
around them and to solve the challenges that face them."
BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.
You'll explore the complex from a first-person perspective, similar to System Shock 2 or Deus Ex, and you'll find it inhabited by three primary "castes" of creatures, which Irrational is currently referring to as "drones," "predators," and "soldiers"--creatures that might once have been human. We were shown a few concept images of creatures that were part human, part monster. Exactly how these creatures came to be this way isn't clear, but Irrational has suggested that some of them are actually fused with human anatomy: human lungs are grafted onto their bodies to breathe, and the human arm dangling off to the side can still hold and fire a gun.
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