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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45810
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Posted: Tue Apr 17, 2007 1:24 am Post subject: S.T.A.L.K.E.R. isn't using stolen art after all? [23573] |
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with
rumours that textures had been found in
STALKER's game engine that looked similar to textures found in Half-Life 2 and Doom 3. The folks at
The Inquirer have now learned that, while the assets are identical, S.T.A.L.K.E.R. may not have "borrowed" them from the other two games. Accor
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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devilhood Elite Member
Joined: 09 Jun 2004 Posts: 698 Location: Cydonia
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Posted: Tue Apr 17, 2007 11:34 am Post subject: |
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I never believed a single word of the original story anyways; it's common to seek the resources of pre-made texture packs for basic elements anyways, in the same respect that artists involved with photo manipulation utilize stock photography.
Whoever started the original article needs a slap in the face to get their facts right before spitting words all over the net.
It gave great publicity for S.T.A.L.K.E.R. though |
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hairball2 Contributing Member
Joined: 14 Dec 2006 Posts: 91
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Posted: Tue Apr 17, 2007 1:44 pm Post subject: |
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they did use some CS sounds, in there betas. but i dont mind its a kewl game. |
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devilhood Elite Member
Joined: 09 Jun 2004 Posts: 698 Location: Cydonia
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Posted: Tue Apr 17, 2007 1:53 pm Post subject: |
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Seeing as Valve used pre-made stuff too, what's not to say that some CS sounds were from public or licensed sample banks that GSC used as well?
A simple connection can be made there hairball2, because I don't think these developers are interested in stealing or putting anyone under the possible threat of legal action.
People need to stop jumping to conlusions. |
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xxxx Elite Member
Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Tue Apr 17, 2007 4:37 pm Post subject: |
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God, who cares? lol. Just publicity one way or another. I agree, originator of the news should get a kick to the balls. Slap in face, is too light. |
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