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S.T.A.L.K.E.R. isn't using stolen art after all? [23573]

 
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ggrobot
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PostPosted: Tue Apr 17, 2007 1:24 am    Post subject: S.T.A.L.K.E.R. isn't using stolen art after all? [23573] Reply with quote

with
rumours that textures had been found in
STALKER's game engine that looked similar to textures found in Half-Life 2 and Doom 3. The folks at
The Inquirer have now learned that, while the assets are identical, S.T.A.L.K.E.R. may not have "borrowed" them from the other two games. Accor

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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devilhood
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PostPosted: Tue Apr 17, 2007 11:34 am    Post subject: Reply with quote

I never believed a single word of the original story anyways; it's common to seek the resources of pre-made texture packs for basic elements anyways, in the same respect that artists involved with photo manipulation utilize stock photography.
Whoever started the original article needs a slap in the face to get their facts right before spitting words all over the net.
It gave great publicity for S.T.A.L.K.E.R. though Smile
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hairball2
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PostPosted: Tue Apr 17, 2007 1:44 pm    Post subject: Reply with quote

they did use some CS sounds, in there betas. but i dont mind its a kewl game.
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devilhood
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PostPosted: Tue Apr 17, 2007 1:53 pm    Post subject: Reply with quote

Seeing as Valve used pre-made stuff too, what's not to say that some CS sounds were from public or licensed sample banks that GSC used as well?
A simple connection can be made there hairball2, because I don't think these developers are interested in stealing or putting anyone under the possible threat of legal action.

People need to stop jumping to conlusions.
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xxxx
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PostPosted: Tue Apr 17, 2007 4:37 pm    Post subject: Reply with quote

God, who cares? lol. Just publicity one way or another. I agree, originator of the news should get a kick to the balls. Slap in face, is too light.
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