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DOOM - New Screenshots [40838]

 
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ggrobot
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PostPosted: Fri Jan 08, 2016 1:29 am    Post subject: DOOM - New Screenshots [40838] Reply with quote

Bethesda has released a new set of screenshots for DOOM.

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Csimbi
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PostPosted: Fri Jan 08, 2016 2:18 am    Post subject: Reply with quote

I was hoping I would recognize the opponents from Doom 1 easily.
While they do resemble their old selves I don't have that "Doom feeling".
Don't get me wrong - I think they look good. Just not Doomy enough for me.
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Tom
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PostPosted: Fri Jan 08, 2016 3:35 pm    Post subject: Reply with quote

I know what you are saying. It's 2016 though, time for a change right? The gfx actually look quite good. Impressed.

If they can make Star Wars a chick flick (it is), wtf right? Change. Maybe we'll have a female Blade Runner too, maybe Rambo can be rebooted and we can put a woman in there, Rambette and the General guy can be afghanny or something, wtf, why not. Anyway.. it looks fresh and newer too me, I like it.
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Csimbi
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PostPosted: Fri Jan 08, 2016 4:31 pm    Post subject: Reply with quote

And Smufgette will turn out to be a ladyboy this year, lol
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heretic
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PostPosted: Fri Jan 08, 2016 7:29 pm    Post subject: Reply with quote

Quote:

BFG and Chainsaw have their own keybinds. The chainsaw is effectively a one-hit melee weapon, while the BFG is a room-clearing panic button. This certainly matches up with how I used it in the original games. The chainsaw won't one-shot larger enemies, and using it is limited by powercells.

Weapons are moddable, the example used is remote detonation of in-air rockets for targetable splash damage.

Along with this are character upgrades that let you do things more quickly, carry more ammo and be harder to kill. There are also Elder Scrolls/Fallout-style perks that give more major new abilities, like a stacking speed boost on every melee kill.

A character named Dr. Olivia Pierce showed up to say she was the one who unleashed the demons, because she's a religious zealot. Different decade, same excuse - scientists of the fictional worlds, get your acts together.

Some enemies will have armoured areas and fleshy ones, making flanking or approaching them from behind more deadly. Hopefully there isn't too much of this, Doom's masses of enemies only really work because precision isn't something you need to worry about.

Keycards and secrets both show up in similar ways to their first iteration.
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Tom
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PostPosted: Fri Jan 08, 2016 8:05 pm    Post subject: Reply with quote

heretic wrote:
Quote:

BFG and Chainsaw have their own keybinds. The chainsaw is effectively a one-hit melee weapon, while the BFG is a room-clearing panic button. This certainly matches up with how I used it in the original games. The chainsaw won't one-shot larger enemies, and using it is limited by powercells.

Weapons are moddable, the example used is remote detonation of in-air rockets for targetable splash damage.

Along with this are character upgrades that let you do things more quickly, carry more ammo and be harder to kill. There are also Elder Scrolls/Fallout-style perks that give more major new abilities, like a stacking speed boost on every melee kill.

A character named Dr. Olivia Pierce showed up to say she was the one who unleashed the demons, because she's a religious zealot. Different decade, same excuse - scientists of the fictional worlds, get your acts together.

Some enemies will have armoured areas and fleshy ones, making flanking or approaching them from behind more deadly. Hopefully there isn't too much of this, Doom's masses of enemies only really work because precision isn't something you need to worry about.

Keycards and secrets both show up in similar ways to their first iteration.


Yep the game looks like it will be quite good. I've read and heard its going to be a lot like the older games.
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gx-x
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PostPosted: Fri Jan 08, 2016 9:03 pm    Post subject: Reply with quote

I like how they managed to recreate the "fluffy" flying sphere demon. Not easy to do from old 2D sprite and to retain that much of it looks.
I generally like it, I hope it will be a good shooter first, everything else later.
Using a bit more dynamic lights would be adding to the atmosphere though. Lightning seems a little bit flat with only like one or two dynamic light sources per room. At least muzzle flash would be nice to have. Oh well...
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Csimbi
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PostPosted: Fri Jan 08, 2016 9:27 pm    Post subject: Reply with quote

Plus, a good editor.
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Tom
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PostPosted: Fri Jan 08, 2016 11:13 pm    Post subject: Reply with quote

Csimbi wrote:
Plus, a good editor.


+1
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V-ampire
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PostPosted: Sat Jan 09, 2016 1:02 pm    Post subject: Reply with quote

gx-x wrote:
I like how they managed to recreate the "fluffy" flying sphere demon.


Cacodemon
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Csimbi
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PostPosted: Sat Jan 09, 2016 3:02 pm    Post subject: Reply with quote

V-ampire wrote:
gx-x wrote:
I like how they managed to recreate the "fluffy" flying sphere demon.


Cacodemon

I did not think anyone else would remember that.
You rule! Wink
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Thudo
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PostPosted: Sun Jan 10, 2016 12:10 am    Post subject: Reply with quote

Dayum looking Surprised Shocked .. Currently playing updated Brutal Doom which is exceptionally fun and good but to see Doom4 in 2016 looks nice and modern for current h/w?!?!! Egads!!
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heretic
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PostPosted: Sun Jan 10, 2016 12:46 pm    Post subject: Reply with quote

Thudo wrote:
Dayum looking Surprised Shocked .. Currently playing updated Brutal Doom which is exceptionally fun and good but to see Doom4 in 2016 looks nice and modern for current h/w?!?!! Egads!!


Brutal DOOM rocks ! Cool
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