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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45813
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Posted: Fri Jan 08, 2016 1:29 am Post subject: DOOM - New Screenshots [40838] |
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Bethesda has released a new set of screenshots for DOOM.
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4801 Location: The bright side of the dark side
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Posted: Fri Jan 08, 2016 2:18 am Post subject: |
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I was hoping I would recognize the opponents from Doom 1 easily.
While they do resemble their old selves I don't have that "Doom feeling".
Don't get me wrong - I think they look good. Just not Doomy enough for me. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Fri Jan 08, 2016 3:35 pm Post subject: |
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I know what you are saying. It's 2016 though, time for a change right? The gfx actually look quite good. Impressed.
If they can make Star Wars a chick flick (it is), wtf right? Change. Maybe we'll have a female Blade Runner too, maybe Rambo can be rebooted and we can put a woman in there, Rambette and the General guy can be afghanny or something, wtf, why not. Anyway.. it looks fresh and newer too me, I like it. |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4801 Location: The bright side of the dark side
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Posted: Fri Jan 08, 2016 4:31 pm Post subject: |
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And Smufgette will turn out to be a ladyboy this year, lol |
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heretic Site Admin
Joined: 27 May 2004 Posts: 2746
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Posted: Fri Jan 08, 2016 7:29 pm Post subject: |
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Quote: |
BFG and Chainsaw have their own keybinds. The chainsaw is effectively a one-hit melee weapon, while the BFG is a room-clearing panic button. This certainly matches up with how I used it in the original games. The chainsaw won't one-shot larger enemies, and using it is limited by powercells.
Weapons are moddable, the example used is remote detonation of in-air rockets for targetable splash damage.
Along with this are character upgrades that let you do things more quickly, carry more ammo and be harder to kill. There are also Elder Scrolls/Fallout-style perks that give more major new abilities, like a stacking speed boost on every melee kill.
A character named Dr. Olivia Pierce showed up to say she was the one who unleashed the demons, because she's a religious zealot. Different decade, same excuse - scientists of the fictional worlds, get your acts together.
Some enemies will have armoured areas and fleshy ones, making flanking or approaching them from behind more deadly. Hopefully there isn't too much of this, Doom's masses of enemies only really work because precision isn't something you need to worry about.
Keycards and secrets both show up in similar ways to their first iteration.
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Fri Jan 08, 2016 8:05 pm Post subject: |
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heretic wrote: | Quote: |
BFG and Chainsaw have their own keybinds. The chainsaw is effectively a one-hit melee weapon, while the BFG is a room-clearing panic button. This certainly matches up with how I used it in the original games. The chainsaw won't one-shot larger enemies, and using it is limited by powercells.
Weapons are moddable, the example used is remote detonation of in-air rockets for targetable splash damage.
Along with this are character upgrades that let you do things more quickly, carry more ammo and be harder to kill. There are also Elder Scrolls/Fallout-style perks that give more major new abilities, like a stacking speed boost on every melee kill.
A character named Dr. Olivia Pierce showed up to say she was the one who unleashed the demons, because she's a religious zealot. Different decade, same excuse - scientists of the fictional worlds, get your acts together.
Some enemies will have armoured areas and fleshy ones, making flanking or approaching them from behind more deadly. Hopefully there isn't too much of this, Doom's masses of enemies only really work because precision isn't something you need to worry about.
Keycards and secrets both show up in similar ways to their first iteration.
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Yep the game looks like it will be quite good. I've read and heard its going to be a lot like the older games. |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2545
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Posted: Fri Jan 08, 2016 9:03 pm Post subject: |
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I like how they managed to recreate the "fluffy" flying sphere demon. Not easy to do from old 2D sprite and to retain that much of it looks.
I generally like it, I hope it will be a good shooter first, everything else later.
Using a bit more dynamic lights would be adding to the atmosphere though. Lightning seems a little bit flat with only like one or two dynamic light sources per room. At least muzzle flash would be nice to have. Oh well... |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4801 Location: The bright side of the dark side
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Posted: Fri Jan 08, 2016 9:27 pm Post subject: |
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Plus, a good editor. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Fri Jan 08, 2016 11:13 pm Post subject: |
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Csimbi wrote: | Plus, a good editor. |
+1 |
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V-ampire Contributing Member
Joined: 27 Feb 2006 Posts: 91
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Posted: Sat Jan 09, 2016 1:02 pm Post subject: |
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gx-x wrote: | I like how they managed to recreate the "fluffy" flying sphere demon. |
Cacodemon |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4801 Location: The bright side of the dark side
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Posted: Sat Jan 09, 2016 3:02 pm Post subject: |
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V-ampire wrote: | gx-x wrote: | I like how they managed to recreate the "fluffy" flying sphere demon. |
Cacodemon |
I did not think anyone else would remember that.
You rule! |
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Thudo Elite Member
Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Sun Jan 10, 2016 12:10 am Post subject: |
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Dayum looking .. Currently playing updated Brutal Doom which is exceptionally fun and good but to see Doom4 in 2016 looks nice and modern for current h/w?!?!! Egads!! |
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heretic Site Admin
Joined: 27 May 2004 Posts: 2746
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Posted: Sun Jan 10, 2016 12:46 pm Post subject: |
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Thudo wrote: | Dayum looking .. Currently playing updated Brutal Doom which is exceptionally fun and good but to see Doom4 in 2016 looks nice and modern for current h/w?!?!! Egads!! |
Brutal DOOM rocks ! |
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