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Battlefield 4 Update Increases Max Rank To 120 - patch|
(hx) 05:46 PM CET - Mar,07 2014 | DICE has released a new update for Battlefield 4 that increases max rank to 120, improves the game's stability, fixes various crashes and fixes the issue with blood effects, damage indicators, and health bar updates in the HUD that were out of sync. This update will be auto-downloaded.
Battlefield 4 Update March 6th Changelog:
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was
causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering
before game client would display the last portion of damage being
dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators,
and health bar updates in the HUD being out of sync. This issue meant
that players would sometimes miss information about being shot at, or
get the impression of too few hits occurring for the amount of bullets
that hit.
-Tweaked the speed, dispersion, and re-arm duration
of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on
screen
-Fixed an issue where the message “Joining Server”
sometimes didn’t appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could
deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round
camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was
impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on
Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs
could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush
on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to
shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when
transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an
unplayable state between rounds
-Removed a bug that would cause players to sometimes
get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed
out in-game on map and minimap, when the player died after getting
revived in Defuse
-General improvements and bug fixes for the
Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on
textures
-Zoom dispersion fix. When zooming in while firing
the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed
as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier
can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from
exploiting it
-Improved repair rates for vehicles with different
base healths
-Tweaked volume balance and other ambiance
parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so
vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that
occurred when using click to zoom in. While sprinting and zooming, will
mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including
implementation of a system that lets players push stuck boats back in
the water
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