Gameguru Mania Updated:06:32 AM EDT Jul,26
SPONSORS:
Binary Option Robot & Bot

loadview-testing.com
OurCouponSpot.com
PromoCodeWatch.com
best rated online slots
Best Deals Online
best power tools Web Design Services
play for free at ceskecasino
Winga Roulette

Big Fish Games coupon
best e cigarette

Dazzle Casino
Mobile Slots
Anytime Casino
Neuecasinoseiten
Find the best guide to new casino sites online on Casinomir.com

TopRatedAnything Reviews


Muzhiwan
TutuApp

CHAT TOPICS
NVIDIA Releases GeForce 384.
Forza Motorsport 7 Looks Shi
Steam Weekly Top Sellers
Rogue Trooper Redux - Graphi
Doom 6.66 Patch Unlocks All
LawBreakers - Wraith Role An
Intel's next generation CPUs
Star Wars: Jedi Challenges S
Jotun: Valhalla Edition for
Devoid of Shadow Released
Wolfenstein II: The New Colo
Two Worlds 2: Call of the Te
Unity Engine 2017.1 has been
WRC 7 Gameplay Trailer
AMD Radeon Vega Frontier Bea
World of Tanks Using HoloLen
TechNews - AMD Launches Ryze
Why Next-Gen Consoles Need R
Mass Effect: Andromeda Drops
NVIDIA adds DirectX 12 suppo


Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
 Squadron 42: Star Citizen Trailer - movie
(hx) 04:00 PM EDT - Oct,10 2012
Chris Roberts, the creator of Wing Commander, makes a return with a new PC space sim called Squadron 42: Star Citizen.

last 10 comments:
heretic(04:01 PM EDT - Oct,10 2012 )
quote:

Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander and Privateer franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’
Cloud Imperium Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

Bert(12:22 AM EDT - Oct,11 2012 )
Hey thats cool. I was waiting for a worthy combat space "sim" since
Starlancer.

All comments
 Add your comment (free registration required)