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Red Orchestra 3.1 MapPack - mod&map|
(hx) 02:44 AM CET - Dec,20 2004 | The Red
Orchestra team informed us they have released the RO_Beta_3.1_MapPack (local
US mirror ~ 40MB) for
Red Orchestra
3.1, their Unreal Tournament 2004 WW2 themed modification. This package
officially adds the RO-Danzig into the Red Orchestra map set as well as updates some previous maps.
RO-Danzig is now official!
-Included in the 3.1.1 release as an official map.
-The new version includes fixes for the broken objectives, plus some texture and
static mesh collision changes.
RO-Barashka - updated
-Changed winning conditions from 3 objectives to 4 (all objectives must be taken
to win)
-increase Panzer, Kv1 and T tanks respawn numbers from 4 to 5 per tankfactory
(teams were out of tanks to soon)
-decreased the panther respawn number from 5 to 2 (balance reasons)
RO-Berlin - updated
-Fixed the bug that had the objective zone at the Reichstag above the ground.
Players who were prone were not included in the objective.
-shortened the round time to 20 minutes
-axis reinf limit set from 210 to 150
-allies reinforcement limit set from 250 to 170
RO-Donets - small fix
-Deleted blue soldier styled "scale actor" from one of the bridges
RO-Jucha - updated
- Changed capvolume for the 88s objective.
- Fixed proning issue where a player falls through the map if they go prone near
the ladder in the stables next to the 88s.
- Fixed a few 'popping' of meshes instances.
- Fixed the occlusion error where a player looking out of the window in the
building near the ammo cache saw a rendering error.
RO-Karlovka - small update
-Increased the size of the Bridge capture area to include all the nearby
buildings
RO-Kharkov - updated
-Fixed inconsistency that had to do with recapturability of radio objective.
Made a new objective capture design.
The germans assaulting will still have to unlock the radio objective by capping
the street objective. After they capture radio objective, the entrance objective
will be unlocked for them. However, entrance objective will ONLY stay unlocked
as long as the axis team hold both street and radio objective. These two are
recapturable by russian forces. When the russians manage to recapture either
radio OR street objective, the entrance objective gets locked again and cant be
captured by the axis team, until they regain control over BOTH radio and street
objective
RO-KrasnyiOktyabr - fix
-Fixed spawn bug when axis had capped central, garage and petrol
RO-RedGodOfWar - updated
-Fixed a minor terrain bug in the trenches behind the North Bunker
-Reduced level time to 20 minutes.
-Added endcam
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last 10 comments: xxxx | (05:26 PM CET - Dec,20 2004 ) | This is a good mod, despite what I said in the past. It's only downfall is for people with poor eyes such as mine. I can't play a game without a crosshair. Shame when realism makes it so some people can't play. | |
All comments
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