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Gameguru Mania News - Feb,13 2002
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Xenus Interview
- interview
(hx) 11:54 PM CET - Feb,13 2002 -
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Gamespy's posted an
interview
with Deep Shadows' Sergey Zabaryansky, as they talk about its upcoming first person shooter - Xenus Dark Shadows. Dark Shadows is best known for developing Codename Outbreak and the Vital Engine (which powered it). Here is a snip:
GameSpy:
Tell us about the second iteration of the Vital Engine; Besides adding support for GeForce 2/3 and DirectX 8, what other bells and whistles will you ncorporate into it?
Sergey Zabaryansky:
We completely rewrote the render code and significantly changed the physics code. Here are the main features:
Unique technology of rendering huge (but very detailed) territory 50x50km
Skeleton animation with blending between up to 3 bones
Facial animation
Multilayered textures 512x512
5000 faces per character
Lightmaps
View-independent progressive mesh for models and view-dependent progressive mesh for level geometry
Rigid body physics comparable with Math Engine (a set of predefined models: car, helicopter, box, player)
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