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 Gameguru Mania News - Jun,24 2005 -  
Xbox 360 Interview: Todd Holmdahl - console
(hx) 01:23 PM CEST - Jun,24 2005 - Post a comment / read (7)
TeamXbox has conducted an interesting interview with Todd Holmdahl of Microsoft talking about the Xbox 360 hardware. Here's a taster:
The Xbox 360 has three general purpose cores and three VMX vector units (one per core) while the PS3 has one CPU core, one vector unit, and seven SPEs. These differences found in both consoles' architectures result in the Xbox 360 having more general purpose power than the PS3 while the PlayStation 3 has more floating-point performance (2 TFLOPs against 1 TFLOP of the Xbox 360 to be precise). Isn't this a major advantage of the PS3 over the Xbox 360?

Todd Holmdahl: No. The PS3's vaunted teraflop "advantage" is only an advantage on paper, because the PS3's performance will be limited by its architecture. Real games are about 80% general purpose code and about 20% floating point code. Xbox 360 has three 3.2 GHz general purpose processors to Sony's one, and it is these main cores, not special purpose SPEs, that are best suited for game code.

The PS3's design requires high levels of floating point performance, because the PS3 GPU is unable to do automatic load balancing between pixels and vertices, so performance will drop off during vertex processing. The PS3's design requires that the CPU take up the slack. On Xbox 360, we do not plan for the CPU to do any vertex processing at all, which leaves all of the processor's power for game simulation code.

Floating point performance is much more relevant on the GPU, where Xbox 360 has more floating point performance than PS3. Not only does the Xbox 360 GPU have greater raw shader power than the PS3 GPU (240 GFLOPS versus estimated 228.8 GFLOPS on PS3), it will also use more of its power. The Xbox 360's unified shader model will automatically optimize graphics for each game (vertex or pixel shading), without the developer having to write any extra code. Xbox 360 will also have embedded DRAM to avoid bandwidth bottlenecks and to give developers "free" anti-aliasing to eliminate jagged edges in every game.

Both systems have 512 MB of memory, but we gave developers the flexibility to decide how they use it, while Sony's split memory architecture is more limited in its options. (We actually looked at the split memory architecture and decided not to use it because of those limitations).

Sony's emphasis on certain areas of the PS3's performance is a nice way to distract attention from the fact that they seem to have no response to Xbox Live. Only Xbox 360 has the hardware, software and services to enable the complete gaming and entertainment experience.
last 10 comments:
tub0rg(04:24 PM CEST - Jun,24 2005 )
Same old corprate guy talk.... our product rocks their sucks like always...
Even if the xbox360 would outperform the ps3 (what i seriosly doub at this point) i still would go for the ps3 because i like the game series more, tekken mgs gt etc.. (why does ms advertise halo so much? beside the shooter wasent even really good in gameplay i wanna have a mouse and a desk when i play fps games, doh) and you always get fancy controllers for the ps... the eye toy for example. thats a big reason to get a console in the first place... getting fancy controllers.. ms didnt seem to get this, they didnt even copy the eye toy till now.

Nosferatu(08:50 PM CEST - Jun,24 2005 )
As you said Tuborg, every person chooses the console only for the titles he loves so much. You like mgs, I'd rather choose SplinterCell... and then I'm an addict to Halo (the gameplay is nothing short of amazing)!!! I'd get an Xbox thus. In the end the tech of one console won't be too superior over the other. PS comes in half a year time span after Xbox's release, they'll have some time for tweaking. So they have some advantage. Saying Xbox 360 is Xbox 1.5 is an idiotic statement. They say that only because PS2 is old hardware when comparing to Xbox, so PS3 leaps farther away from previous generation than Xbox360 does. In fact PS2 isn't able to handle Doom3, Splinter Cell or any other graphically complex title.

tub0rg(09:18 PM CEST - Jun,24 2005 )
what exactly do you like about halo? single player multi player? i dont want to argue about wich is the better game or anything im just curius, like i like mgs because it has a good story with deep charakters and even a massege while i dont like splinter cell because i think the charakters are flat and the story is very predictable so im curios what do people like about it...

Nosferatu(09:26 AM CEST - Jun,25 2005 )
Halo has a very original setting and storyline. The design of characters and monsters is great. You seem to fight in the same situations all the time, still every time your experience is different. I know that lots of people found Halo boring and repetitive... well, I didn't. I didn't play multiplayer in Halo.
As for Splinter Cell I didn't really find interest in storyline, but the gameplay mechanics were brilliant. Immersive ambient surroundings, suspense... I can keep writing and writing for ever about it.
You might think I'm too dumb to appreciate the story in a game, but it isn't so. I loved the story in Beyond Good and Evil. And it had a message too!!! It is probably the best game I ever played in my 18 year old life.

tub0rg(11:00 AM CEST - Jun,25 2005 )
I dont think your dumb for not paying so much attention to the story after all its a game not a book... :)
as for halo, single player is a big question of taste so i can understand people like it while i didnt and i hated the multi player but there is actually no multi player i like since they fucked up cs beyond any recognition like 2 years back or something...
i can also see why people like splinter cell for its gameplay wich is very similar to mgs and its atmbient and athmospere, so i nearly played through the first sc but the story couldnt get me to finish it then comes splinter cell 2, wich mp i found quiet good actually but the 2vs2 limitation kicked it out for me, but still it was the best mp i saw in a loooong time, but the single player same stuff again better graphics and i hate that pseudo freedom like u can rope donw at spicific points and you can climb pipes and ropes, it just fellt really linear like the lvl desingner had 1 way in mind und u walk his footsteps.. ( in defense i have to say that splinter cell 2 was made by a diffrent studio then 1 and 3, the original studio startet working on sc3 after 1 was finished and the publisher brought in another studio to squezze one in for the ride :), but since i played like 2 level of sc2 before i kicked it i dont think sc3 would be more too my liking..
even in some game design handbooks you find the note that your gameplay has to hook the people or they wont listen to your story till the end... i essentially disagree if you have a good story people will stay even if you gameplay isnt kick ass and as far as gameplay goes their is maybe 1 title a year wich really has a new innovative gameplay but hundrets of titles that could use a better story. if were really honest most of the times the only diffrence between the old games and the new ones are the graphics or map size, even the crossovers getting out of the trend, like in san andreas, after having played gta 1 and 2 and 3 and vice city, i find myself after maybe having played 2 hours of sa bored to death, and no rpg or dance elements change that...

Nosferatu(11:46 AM CEST - Jun,26 2005 )
I'll comment only on one thing -- you saying next generation games are different only in graphics. I disagree. Quake2 -- the best game of the time period. And now, compare it to the best games of the year 2005. I see the difference not only in visuals, I see absolutely other worlds: richer, better in every way.
Simply put, we love games for the interactivity they provide, its amount is totally dependant on the horsepower of our hardware. Thus every crop of nextgen games brings improvements.

tub0rg(03:01 PM CEST - Jun,26 2005 )
first of you compare a game wich came out 1997 with games 8 years later wich is like an comparison wich the stone age, in that time span yeah i agree games have improved but your also compare apples with bannas, not even a year later mgs came out for playstation at least in japan, parasite eve also was realeased in 1998 since quake 2 came out around november if i remember right it gets even closer so i really dont agree that quake 2 was the best game of that time period. yes games are loved for their interactivity but i dont see that many improvments between quake2 and doom3 (quake3 was only multiplayer so i leave it out) in terms of interactivity, the biggest improvments would be you got a flash lite your can klick on computer screens to open hatches and stuff and you can perform a click on other charakters that dosent kill em...you could say switching to the information menu in doom3 and listen to the recordet audio masseges is some kind of interactivity. and yeah interactivity is based somewhat on hardware im just saying that the hardware is mostly not used to improve the mechanics but to improve the graphics

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