X3: Reunion details, shots - media
(hx) 02:13 PM CEST - Apr,27 2005
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Egosoft has released the first in-game screenshots of
X3:
Reunion, their upcoming space sim-trading game. They also unveiled some of
the key aspects to the game, which will define X3 as a "bench mark" in the space
combat/trading genre. Set for launch quarter three 2005 on PC, and as yet,
undisclosed console version is also currently under development, estimated at a
quarter four release. Both versions will be released in Europe by publisher Deep Silver.
X3: REUNION continues to lead the way in offering players the ultimate open
ended game play experience, backed by an addictive storyline and intense
combat/trading action. Utilising the X3 Reality engine, the universe has been
massively increased, both in terms of size and visual presentation. Over 200
newly designed models, including factories, stations and star ships await the
player, across a universe of over 10,000 interactive objects. X2: THE THREAT
established the principles of; FIGHT, TRADE, BUILD & THINK and these are at the
core of the X3 experience.
Combat A.I. has been improved to take all ship classes into account and will
challenge players; from individual dog fights to commanding full-scale fleets
against massive enemy armadas. A new array of weapon systems give increased
choice and tactics for any situation, while the multiple threat targeting system
makes the player a force to be reckoned with. Rebalanced fighter classes make
any encounter a challenge for players of all levels.
X3: REUNION introduces a new economy system, dynamically reactive in pricing
relative to supply and demand. Players benefit from flexible factory capacity,
new products to manufacture and a variety of ship classes for trade. The new
management interface allows for improved realism and ease of use, as
negotiations of product prices with NPC game characters can occur, in addition
to quoted prices based on availability.
The evolved and larger universe gives the player more freedom to create their
ultimate trade empire. Varied sector sizes allow player and NPC factories to be
positioned three dimensionally, while A.I. behaviour lets the player experience
the destruction of factories through race wars and natural disasters, triggering
competition for the player with A.I. NPC factories. Budding trade entrepreneurs
can interconnect factories to create huge space borne complexes, to truly mass
produce the commodities a universal economy demands.
A professional screen-written story line can be followed or ignored by the
player, in the complete freedom of a sprawling, 'free roaming' universe. Every
action of the player has a consequence upon the surrounding universe and the
characters within. Missions tailor for players of all levels, acting as both a
challenge for the experienced and a learning curve for the novice. Game starting
positions allow players to choose different career paths, for any of the
universe's species. Hollywood voice talent adds to the movie feel of the game
and brings a universe of characters to life.
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