During the creation of X2: THE RETURN, it became apparent to EGOSOFT that the expansion pack had taken on a life of its own. With so many ideas from the fan community, waiting to be implemented into an already crowded expansion game and development of the X3 engine moving at a rapid pace behind the scenes, the conception of a full, stand alone game became the logical choice. X3: REUNION utilises a new generation game engine, developed to immerse the player into the most realistic, living universe, ever experienced. Extensive development has gone into the X3 engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. The economy model in X3: REUNION is more complex than any previous X game. Coupled with the massively enhanced A.L. (Artificial Life) system, X3: REUNION will present players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe. Community involvement has been extensive, throughout the development process and the launch of X3: REUNION will see many innovative fan creations in the final retail game. X3: REUNION will also be the first chance for players to experience the thrills of deep space trading on a format other than PC, with the launch of a console version (TBA).