While this title doesn't have the full on stats management seen in the X-Men Legends franchise, it does offer at least one avenue to improve your characters. Completing missions will award you with mutations, and these mutations can be spent on various character abilities. For example, if you're a particularly aggressive fighter, you might be interested in upping Wolverine's melee skill without paying any heed to his blocking ability. If you have no interest in beefing up Nightcrawler's combat skills beyond his initial comparatively weak attacks, you can pump points into his teleportation ability to gain some extra distance. There are also hidden pickups in each level. Finding Weapon X Files will add the option to suit various characters up in their comic-derived costumes rather than the ones corresponding to the films. Collecting pieces of Sentinel Tech will allow you to clothe your mutants in their street garb. The game is expected to be about eight hours long. It's spread over 28 levels, with three hidden unlockable levels thrown in for good measure. While the game doesn't feel particularly revolutionary in any way, the lengths to which the team went to differentiate the characters and ensure that there are a variety of different experiences shines through. It may not be the followup that X-Men Legends devotees are looking for, but for general X-Men fans it should serve as a fun, if brief, romp through the eyes of three popular characters, while providing a nice lead-in to the events of the upcoming film.