This game is single-handedly saved by a combat system that – just barely – makes killing the same handful of characters on each stage a joy. Combat is mapped to two face buttons – one a regular attack that doles out a standard claw-slash combo, and the other is a heavy attack that, when combined with the regular attack, gives you a few very tasty moves to play with. But add in a grapple button and jumping, and suddenly the combat becomes that much more interesting. However, that's just the barest basics.