WoW Cataclysm Paladin Preview - preview/review
(hx) 06:40 PM CEST - Apr,15 2010
- Post a comment The newest class preview is now available for the upcoming World of Warcraft: Cataclysm expansion.
New Paladin Spells
- Blinding Shield (level 81): Causes damage and blinds all nearby
targets. This effect might end up only damaging those facing the
paladin’s shield, in a manner similar to Eadric the Pure's
ability Radiance in Trial of the Champion. The Holy tree will have a
talent to increase the damage and critical strike chance, while the
Protection tree will have a talent to make this spell instant cast.
2-second base cast time. Requires a shield.
- Healing Hands (level 83): Healing Hands is a new healing spell. The
paladin radiates heals from him or herself, almost like a Healing
Stream Totem. It has a short range, but a long enough duration that the
paladin can cast other heals while Healing Hands remains active.
15-second cooldown. 6-second duration.
- Guardian of Ancient Kings (level 85): Summons a temporary guardian
that looks like a winged creature of light armed with a sword. The
visual is similar to that of the Resurrection spell used by the paladin
in Warcraft III. The guardian has a different effect depending on the
talent spec of the paladin. For Holy paladins, the guardian heals the
most wounded ally in the area. For Protection paladins, the guardian
absorbs some incoming damage. For Retribution paladins, it damages an
enemy, similar to the death knight Gargoyle or the Nibelung staff.
3-minute cooldown. 30-second duration (this might vary depending on
which guardian appears).
Next you will find a list of some of the paladin spell and ability
changes, followed by our intentions for improving each talent tree for
the release of Cataclysm. There will be further changes, but those
revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
* Crusader Strike will be a core ability for all paladins,
gained at level 1. We think the paladin leveling experience is hurt by
not having an instant attack. Retribution will be getting a new talent
in its place that either modifies Crusader Strike or replaces it
completely.
* Cleanse is being rebalanced to work with the new dispel
system. It will dispel defensive magic (debuffs on friendly targets),
diseases, and poisons.
* Blessing of Might will provide the benefit of Wisdom as
well. If you have two paladins in your group, one will do Kings on
everyone and the other will do Might on everyone. There should be much
less need, and ideally no need, to provide specific buffs to specific
classes.
* Holy Shock will be a core healing spell available to all
paladins.
New Talents and Talent Changes
* We want to ease off the defensive capabilities of
Retribution and Holy paladins slightly. We think the powerful paladin
defenses have been one of the things holding Retribution paladins back,
especially in Arenas. One change we’re considering is
lowering Divine Shield’s duration by a couple of seconds.
Having said that, Retribution does pretty well in Battlegrounds, and
Battlegrounds will be a much bigger focus in Cataclysm since they can
provide the best PvP rewards. Furthermore, the healing environment of
Cataclysm is going to be different such that a paladin may not be able
to fully heal themselves during the duration of Divine Shield to begin
with, so this may not be a problem.
* We feel Retribution paladins need one more mechanic which
involves some risk of the player pushing the wrong button, making the
rotation a bit less forgiving. In addition, we want to add to this spec
more PvP utility. Right now the successes of the Retribution paladin in
PvP seem to be reduced to either doing decent burst damage, or just
being good at staying alive.
* We want to increase the duration of Sacred Shield to 30
minutes and keep the limit to one target. The intention is that the
paladin can use it on their main healing target. That said, we would
like to improve the Holy paladin toolbox and niche so that they
don’t feel quite like the obvious choice for tank healing
while perceived as a weak group healer.
* We want to add to the Holy tree a nice big heal to
correspond with Greater Heal. Flash of Light remains a fast heal, but
will be more expensive to justify the cast speed. Holy Light will be
the go-to heal that has average efficiency and throughput. Beacon of
Light needs to be changed so that its benefit is letting the paladin
heal two targets at once, not letting the paladin get two heals for the
mana cost of one. It’s intended to save GCDs and targeting
time, not mana.
* Holy paladins will use spirit as their mana regeneration
stat.
* Protection paladins need a different rotation between
single-target and multi-target tanking. Likewise, we're looking to add
the necessity to use an additional cooldown in each rotation.
* Holy Shield will no longer have charges. It will be
designed to improve block chance while active, and will continue to
provide a small amount of damage and threat.
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