HomeLAN - What can you tell us about the graphics engine that Worms 3D uses and its features? Martyn Brown - Worms3d uses a new hybrid polygon-voxel engine (we call our material "poxels") which allows us to destroy & deform the environment entirely, in an unscripted way. Pretty much how the lands used to destroy in worms2d, but this time in 3d. This was a complex problem, given how 3d cameras work and we had to develop new tools and technology for it - as a result it has it's own look and works well on all our target machines (PC & Console).