World in Conflict takes a rather interesting tack for its single-player campaign. The basic strategic model for the game revolves around the player controlling very small squads of infinitely replenishable units. There's no base-building in the game. Instead units are purchased via a pool of "command points" that are slowly refilled when a unit dies. That means that most of the time a player will only be controlling six to eight units. As I discovered when playing multiplayer though, the game is so fast-paced and dynamic that even that many units feels like a lot to handle. The single-player game retains this system. During the battle of Pine Valley I had just enough command points to field three APCs, a jeep and perhaps three or four squads of infantry with which to retake the whole town from a horde of Commies.