Gamecloud - What other unique gameplay elements will Mark of Chaos have? Chris Wren - The objective-based regions are fairly unique to the genre. The idea here is that you enter a region and there are several objectives. One might be to sack an Empire foresting operation and destroy the mill they are using. Another might be as simple as destroying all of the enemy units in a region. We have some smaller scale missions to retrieve artifacts within regions as well, this might involve taking a tight squad into a forest and fighting more guerrilla style warfare. Taking, holding, reinforcing and sabotaging existing objectives on maps is something we think will keep the frenetic pace of RTS going without forcing the player to mine gold or harvest wheat. We are not requiring that the player complete all of the objectives to control a region, but the more you complete, the more resources your army will have for the war ahead.