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 Gameguru Mania News - Sep,13 2011 -  
Warco: The News Game Revealed - briefly
(hx) 11:35 AM CEST - Sep,13 2011 - Post a comment / read (4)
Developed as a partnership between Brisbane, Australia based Defiant Development, filmmaker Robert Connolly and journalist Tony Maniaty, Warco is a videogame that examines the frontline from a new direction. In the role of war correspondent ('warco') Jesse DeMarco, the player must capture battle footage and edit together a news story, while trying to make it out alive. All footage is taken from the proof of concept playable developed in UDK - all in game, barring the final news story which would be edited together by the player from the war footage they've captured.

last 10 comments:
-=WolverinE=-(03:36 PM CEST - Sep,13 2011 )
This looks like shit...

Csimbi(08:26 PM CEST - Sep,13 2011 )
Well, it is not about the looks.
It is about making it alive through action and getting the footage back.
It is an interesting concept, but I am not interested in this type of games I like the action rather than taping the action.
I wonder if you can effect the outcome of the battle - for example, hit their commander in the head with your camera, or, sneak into enemy territory and record footage about the enemy's capabilities/plans, which you can give to your homies when you get back... That would make it a spy-game, which would be a lot more interesting for me...

-=WolverinE=-(09:00 AM CEST - Sep,14 2011 )
Csimbi> Well, it is not about the looks.
How can you expect anyone to take this game seriously when the visuals are that bad? You're supposed to be immersed into a realistic situation, not clay models with robotic animation from 1999...

Csimbi(11:05 PM CEST - Sep,14 2011 )
I care little about graphics as long as it is not bad or slow.
I play a lot of old games actually, where the graphics is 1993-1999 (probably terrible on your scale), but those games are actually tons of fun - unlike a lot of new games.
If a studio delivers a new game today that's actually fun, graphics is of little concern to me; I'll take it.
Unfortunately most studios today are focused on graphics for some reason and they fail to delivery on the fun part.

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