War Front: Turning Point is an action-packed real-time strategy game that follows the classic traditions of the genre by implementing base building, resource-management, research and gripping storytelling into the setting of an alternative World War II. A highly fictional approach to the setting enables players to exploit and experience the consequences of certain events that could have been turning points in the real war, like the death of Hitler in the early days or the deployment of concept weapons and prototypes never used in reality. War Front: Turning Point delivers a completely fresh view on the era, showing heroism, epic battles of unseen technologies, romance and Hollywood style adventure. Players will be able to fight spectacular battles in lush battlefield environments that feature top-notch graphical elements, like high detail objects with moving shutters on buildings, swinging antennas, shaking petrol canisters and trembling exhaust pipes on tanks or fully reflective water surfaces mirroring surrounding objects and clouds alike. Speaking of clouds, they are generated dynamically in real-time just like all other weather elements as fog, rain, snow and the lightning that scorch the ground. These also affect the gameplay similarly to the dynamic changes from day to night. When day turns into night after a flagrant sunset a new set of eye-candies await the player: spotlights, flares, tracer ammo, streetlamps, lights coming out of the windows of buildings and spectacular explosions, all of which will light up surrounding objects or units passing by thanks to the deferred rendering mode. In addition to emitting light explosions will have shockwaves and heat waves that distort the picture, and they will leave craters in the ground after them with dynamic columns of smoke that cast shadows.