Voodoo Nights Q&A - interview
(hx) 11:58 AM CEST - Aug,15 2005
- Post a comment Gamecloud
has posted an interview with Mindware's Karel Papik talking about
Voodoo Nights, their
upcoming fast action game for Xbox 360 and PC. Here's a taster:
Gamecloud - What are the features about Voodoo Nights that will make it a
unique game for players?
Karel Papik - At the core of gameplay is the fast coordination of two
characters. Players directly control one character (they can switch between the
two at any time) and can assign simple commands to the second character ("go
here", "attack him", "cover me"). The controls are simple (just one point and
click with context results).
Picture in picture greatly supports two-player gameplay, as a player can always
see what both characters are looking at.
When a situation is really challenging, a player can use the DeadTime mode,
which helps him to control his action in slow motion mode.
Gameplay is all about the shooting: big gunfights that bring to mind Hollywood
movies like Bad Boys or Face Off. The environment is destructible, enemies use
ragdoll physics, big explosions are accentuated by camera and postproduction
effects.
Even though the game is a shooter, a player has a lot of options on how to solve
the gameplay situations. When an enemy is covered behind an obstacle, one
character can capture his attention by fire and the second can rush in his
flank. Or one character can levitate the enemy from behind the obstacle by a
Voodoo spell and his partner can shoot him down
|