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 Gameguru Mania News - Jan,30 2021 -  
Valve Sued Over Steam Pricing - briefly
(hx) 08:38 AM CET - Jan,30 2021 - Post a comment / read (4)
A lawsuit filed earlier this week accuses Valve of using its effective monopoly on the PC gaming marketplace to force developers to sell their games on all other digital storefronts at the same price as they're offered on Steam. The suit says a "Most Favored Nations" provision in the Steam Distribution Agreement, in which a seller agrees to give a client—in this case, Steam—the best terms that it makes available anywhere else, means that other storefronts, like the Epic Games Store or the Microsoft Store, cannot compete on price, and thus are unable to effectively compete at all.
"Valve Corporationâ??s Steam platform is the dominant platform for game developers to distribute and sell PC games in the United States," states the complaint being handled by attorneys at Vorys Sater. "But the Steam platform does not maintain its dominance through better pricing than by rival platforms. Instead, Valve abuses the Steam platformâ??s market power by requiring game developers to enter into a 'Most Favored Nations' provision contained in the Steam Distribution Agreement whereby the game developers agree that the price of a PC game on the Steam platform will be the same price the game developers sell their PC games on other platforms."

Legal attacks on MFN clauses aren't completely new, although such contracts are now receiving newfound interest for the potential of being exclusionary and collusive. Last year, for example, the Department of Justice held a workshop on the topic. The new suit tackles one popular digital platform with the charge that MFN clauses are keeping prices high on other platforms too including the Epic Games Store and the Microsoft Store at a time during a pandemic when gaming has exploded.

"The Steam MFN also hinders innovation by creating an artificial barrier to entry for platforms," adds the complaint. "When a market, such as this one, is highly concentrated, a new entrant can benefit consumers by undercutting the incumbentâ??s prices. The ability to provide PC games to consumers at lower prices is one way a firm or new entrant could gain market share. If this market functioned properlyâ??that is, if the Steam MFN did not exist and platforms were able to compete on priceâ??platforms competing with Steam would be able to provide the same (or higher) margins to game developers while simultaneously providing lower prices to consumers."
The lawsuit points out that both the Epic Games Store and the Microsoft Store take considerably smaller cuts of sales made through their storefronts than the 30 percent claimed by Valve, yet the pricing remains the same across the board. One might assume that the developers and publishers are simply opting to make more money—Epic boss Tim Sweeney has regularly trumpeted that as one of the Epic Store's core advantages—but the lawsuit alleges that "developers are not independently choosing to price PC games at the same level across platforms; they are required to do so because of their agreement to the Steam MFN."
last 10 comments:
Tom(06:25 PM CET - Jan,30 2021 )
Wahahahahahahaha Good Luck!

Sabot(06:39 PM CET - Jan,30 2021 )
Steam....ing pile of shit!

gx-x(01:25 PM CET - Jan,31 2021 )
Wait, so, other stores are giving crap for free and Valve is still doing better than them?! Amazing. Business model where one is bleeding money and the other is not and they are successful?! So you sue them for that. You still have more money to bleed! Good one.

Csimbi(01:01 PM CET - Feb,01 2021 )
quote:
the game developers agree that the price of a PC game on the Steam platform will be the same price the game developers sell their PC games on other platforms

I don't see anything wrong here.
If you want to sell your shit on Steam, it will cost the same as elsewhere.
Ergo, the competition is not going to be about the price.
The difference boils down to the Steam client and your cut.

You think Steam users like the Steam client? Fuck that. It's a piece of bloated shit lately. So, the client itself is not really a differentiator anymore.

The choice is yours: if you don't like Steam, take your ship to Epic or MS that will both devalue your games real quick.

You decide whether you want a little money quick or you want more in the long run. For the record, I'd love to get physical copies as usual.

Fuck Epic, fuck MS, fuck Steam and fuck these greedy studios.
Release your titles on DVDs in all regions.
Your games will reach more people than Steam, Epic or MS combined.
Will they buy it on DVD? Probably not.

You need to focus on quality and production costs instead of your cut with Steam.
If it's a game worth having, it pay for itself on Steam.
Putting a shitty game on Steam does not guarantee sales figures.

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