Gameguru Mania Updated:04:36 PM EST Nov,24
SPONSORS:
Binary Option Robot & Bot
best rated online slots
Best Deals Online

play for free at ceskecasino
Winga Roulette

Dazzle Casino
Mobile Slots
Anytime Casino
Puzzle Games
Anagram Solver
best e cigarette

Neuecasinoseiten
Find the best guide to new casino sites online on Casinomir.com
free spins no deposit uk

You'll find everything you need to know about bonuses in Swedish at bonuscash.nu

Casino, or カジノ, as they say in Japan is one of the hottest trends in online gambling in Japan
casinodb.com
Casino Sites

Find today's best video game promo codes on Dealspotr

CHAT TOPICS
Wolfenstein II: The New Colo
Belgium Hates Loot Boxes
Neverwinter Nights: Enhanced
GameStop Black Friday Ad Rev
Free MDK with GOG Black Frid
TechNews -NVIDIA shows the p
Xbox Game Pass $1 Black Frid
EA Expects No Impact from Mi
BATTLETECH Campaign Mission
Surviving Mars Resource Trai
EA Makes it Tougher to Cance
Star Wars Battlefront II Gri
TechNews - Experts can hack
Every Take-Two game will hav
5 games that need VR
Seven: The Days Long Gone Go
Ubisoft Shutting Down Online
You can grab Syberia for fre
System Shock Reboot - Backer
Building a NEW (OLD) Windows


Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
 Gameguru Mania News - Feb,11 2017 -  
Valve Is Avoiding Developing Games on Consoles - briefly
(hx) 02:10 PM EST - Feb,11 2017 - Post a comment
It sounds like Valve has no interest in making console games. Gabe Newell stepped forward to answer that question. Speaking to the media in a press briefing, Newell was asked why they haven’t been developing for outside hardware. Put simply, Valve is sick and tired of jumping through hoops necessary for developing on other consoles. Using iOS development as an analogy to the process, Newell explained:
There have been cases where we’ve updated products 5-6 times in a day. When we did the original iOS of Steam App, right, we shipped it, we got a whole bunch of feedback and like the next day we’re ready to do an update. We weren’t able to get that update out for six months! And we couldn’t find out why they wouldn’t release it! They wouldn’t tell us. This is the life that you have in these environments. And finally they shipped it! And they wouldn’t tell us why they finally shipped it.

So for us, while we’re spending all of our time trying to be as tunnel-vision in this loop with our customers, to all of a sudden have this complete uncertainty about doing updates… Like we don’t know how to operate.

We’re just too stupid to know how to be a successful iOS developer. Cause for us, everything that we do, is to make our lives easier and build tools to make other software developer’s lives easier. We don’t know how to do what we do.

I’m sure that other people are wildly successful in those environments, but sort of our DNA tend to not work well when someone is trying to insert a lot of process between us and our customers.
last 10 comments:

 Add your comment (free registration required)