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 Gameguru Mania News - Nov,29 2007 -  
UT3 PhysX Mod - AGEIA's Savior? - tech
(hx) 06:09 PM CET - Nov,29 2007 - Post a comment / read (6)
The chaps over at PC Perspective have published an in-depth look at the implementation of PhysX in Unreal Tournament 3. Here's a taster:
The UT3 PhysX mod pack is a big win for AGEIA and their hopes of getting PhysX hardware in as many PCs as possible. The two levels that AGEIA released aren't the most amazing things we have ever seen out of the mod community and the performance hit our test system took even with the PhysX card installed definitely raised an eyebrow. Overall though, the additions to real-world game play were interesting enough to warrant a call to arms for creative level designers. The idea of releasing a tool kit that will allow gamers to easily create their own content that utilizes the technology is also a brilliant idea and will hopefully get some of the more diligent AGEIA fans off their butts making some even more inventive and original content based on UT3.
last 10 comments:
Majnun(07:32 PM CET - Nov,29 2007 )
Hey, maybe I'm alone in this, but that's ok.

But, I hope the mod community completely IGNORES AEGEIA physics and does nothing with it. My graphics card does just fine without having to download and install some BS physics driver for just that. It's worthless and unneccessary crap that doesn't need to be on my computer so I hope it dies the death it deserves.

doodah(08:38 PM CET - Nov,29 2007 )
I agree - bricks that don't look like they came from the walls and brown scrapings that don't adhere to the lighting conditions.. is that all Ageia has to offer!?

V-ampire(09:00 PM CET - Nov,29 2007 )
I'm quite against this AGEIA's concept.

Consider the current hardware and software: the majority of time in a graphical intensive game is spent in the drawing phase. If you could substitute the main rendering function in a game who is making 30 fps on your hardware with:

MainRender()
{
// do nothing
}

you would see a jump to hundred of fps (virtual fps, of course).

So, the GPU's power is main bottleneck. This means the current cpus have a lot of time to spare to do the math AGEIA is trying to sell to you.
This is true on single core cpu, is more than true on multicore cpu.

We have 4 cores already. Now are you telling me a quad core, considering the 80% of the time is passed drawing the scene, and considering the use of shaders is pushing more and more work on the GPU and away from the cpu, is not able to do some math for the physics ? Is it so busy processing the user input, running a networking thread, and the usual braindead A.I. of current games to not have spare time for something else ?

A PC can certainly make by himself what AGEIA is offering, we don't need it right now and I don't see a need for it in the upcoming years with more powerful cpus/gpus.

The ONLY hope for AGEIA to survive is to be included on the same video card by nvidia or ati. But I don't see this happen. There's no reason.

darknothing(10:24 PM CET - Nov,29 2007 )
very unimpressive... he shot some walls that would crumble.. and others he shot did nothing.. very lame.. the death of the card will come quick.

Venom1(11:12 AM CET - Nov,30 2007 )
Totally unimpressive and...
...Warmonger is one of the worst FPS ever tried with 10-15 frames per sec with all graphic settings on medium-low.
(with core duo duo 2.66 + geforce 8800 gts 640mb!)
AGEIA card? NO THX

Sabot(06:06 PM CET - Nov,30 2007 )
This card is a con, when the guy blew holes in the wall(s) the bricks that fell down stopped rendering *as soon* as the wall next to it had a hole blown in it.
It hasn't the power to render multiple damage and the resultant debris effect.
As was seen in GRAW, it's a gimmick to simulate huge explosions.
The particles/debris do not contain any physical form and just disappear when the screen gets too heavy. Now if it could actualy render boulders/bricks that hit vehicles/people and crushed them for eg, then it would be something.

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