I will list the things that we are looking at right now. - Exploit: Stats. Yes we know that it was a flimsy solution and that people would of course take advantage of it. Time constraints worked against us here. With the upcoming patch, first time players against bots will give get a certain amount of points (fairly low). As your skill improves bots will start to give you less and less points. See it as you're leveling up in the game. So at first the bots will give you points so that you're at least ranked enough that you don't have to be ashamed of your skills, later on this will become a very very small amount. At this point you can play all you want against bots instead of real players in an attempt to get your rank higher but that will be an utter waste of time. - Exploit: Balancing of teams. Again coming from the PC where split screen does not exist which means this code had to be written from scratch over top of the Unreal code, these issues of teams not being balanced in certain situations fell in-between the cracks. This is being worked on as we speak. This has proven to be somewhat hairy but we are cutting it neatly for you guys. - Exploit: Crazy moves like getting outside of boundaries of maps (you have no idea how long we tried getting out of maps in our attempt to close all holes) and TAG Rifle exploits. These seem logical and do not require further explanation other then these things do suck and will be fixed.