Tribes: Vengeance Shots & Info - preview/review
(hx) 05:24 PM CEST - Oct,13 2003
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Vivendi Universal has released descriptions of the Supply Buggy and Rocket
Pod in
Tribes: Vengeance, their latest installment in the Tribes series:
Supply Buggy
The Supply Buggy is a hum-vee-sized, fast-moving armoured ground vehicle that is designed to serve as a mobile infantry-spawning and inventory point. Its focus is not on direct involvement in combat, but as a support vehicle that is easy and fun to move around, and has great strategic value.
Rocket Pod
The Rocket Pod fires a cluster of projectiles which the player then guides directly via the mouse. The projectiles spread out to a minimum range from each other, and each rocket does a large amount of damage to a small area. This makes them particularly effective against large targets such as vehicles and base objects.
In addition, Gamespot Australia has posted
a preview article along with a Q&A with Michael Johnson and Alex "Marweas"
Rodberg as they reveal how the project is progressing. Here is an excerpt:
Michael Johnston: Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004. Although the game does feature plenty of single-player and multiplayer content, a great deal of the content and code is shared. For example, all of the player models and map assets are the same in the single-player and multiplayer games. All of the weapons, equipment, vehicles, and physics are also the same. This is deliberate. One of the goals of the single-player experience is to ease players into the multiplayer experience by gradually teaching them about the game in an interesting, story-driven way.
If you're going to wage interplanetary war, you need the right set of wheels.
The main difference between single-player and multiplayer development is the maps themselves. Single-player-specific features [include] AI and mission scripting, [while] multiplayer-specific features [include] server administration and gameplay balancing. Currently, the team has nearly finished its first pass on a bunch of stuff, including all our single-player missions, all character models, all player physics, and most weapons and base equipment. We're constantly cranking out multiplayer maps as well--testing them and discarding a fairly large percentage of them as part of a learning process.
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