The developers have also added a new pre-battle system. These screens allow gamers to check out all the details of a coming battle before committing their army, this includes numbers and types of troops, and the skills of the opposing commander. You can also set up a queue of reinforcements to come in during the fight. This system should make tailoring an army to meet specific threats a real possibility, enhancing the strategic depth of the real time portion of the game. It also ties it more closely to the turn-based portion since having skilled spies in the territory where a battle takes place will increase the quantity and quality of the available information.