Total War: Shogun 2 - Realistic DarthMod 3.6 - mod&map
(hx) 10:30 PM CEST - Apr,04 2012
- Post a comment Modder Dantis has released a new version for his realistic mod for Total War: Shogun 2, DarthMod. DarthMod is a mod that features realistic movements, more realistic ballistics, more chaotic and realistic melee mechanics and improved BAI and CAI and its main scope is to destroy the 'weak' arcade factors and replace them with realistic features.
Main features:
In short you can call the mod 'DMS' from now on. It focuses on gameplay
improvements without changing too much the overall vanilla "flavour".
Generally it tries to correct the "No Likes" of my review which you can
read at this Link.
- The speed, accelerations and physics of the units are taken
to realistic levels so not only the battles feel more realistic but now
you must plan your tactics more carefully because the units do not rush
like "Fast Forward Benny Hill" to cover your mistakes.
- Various changes to morale and battle mechanics create more
lasting battles which are not only an enjoyable experience, due to the
fantastic combat animations but also they are very challenging, because
the AI benefits from carefully made modding techniques.
- Projectiles are not homing to the targets but more
realistically spread and can miss. Their lethality and accuracy are not
as high as in vanilla in a few words.
- Increased unit sizes for epic battles, if the user wants
them.
- Removed all the insane cheats for the CAI, which provided a
"fake" challenge and kept a moderate handicap system that reflects
better the actual difficulty level.
- Diplomacy and campaign AI have been improved significantly
to cover the gap of the reduced handicaps. For example the AI invades
with large armies consisted of more samurai than archers (vanilla
problem), uses ships better, allies are more trustworthy, realm divide
effect is reduced so that the clans do not berserk against you, and so
on.
- Autocalculation of battles works better.
- Fortifications have more garrison troops, so now the major
AI clans can survive and become very powerful opponents, like the Oda
clan.
- The economy system is slightly improved to encourage the
recruitment of larger armies for both the AI and human player.
- Upgrade points for characters are increased from 2 to 3 for
a better and quicker character creation.
- Several annoying things, for the majority of players, are
removed like the projectile trails (laser trails) and the Horo
(Balloon). The removal of laser trails in combination with the reduced
speeds brings a significant FPS increase.
- Increased army and navy control radius in the campaign map
for a more strategic positioning system. An army cannot so easily pass
by another army and has to fight it, or several small armies can trap
other armies.
- Better naval battles because now ships turn and accelerate
not like motorships but like wooden vessels full of soldiers and also
there are many other factors affecting the naval battles including the
more realistic projectiles.
- Ships have much more movement points that makes AI to launch
powerful naval invasions.
- Clans have more diversity for their special units, so the AI
makes the right choice and builds characteristic armies, for example
the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu
their deadly Katana, etc.
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