Technical and Performance Issues Significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine. Frame Rate improvements on Campaign map on low spec Core2 Duo cpu’s in windowed mode. Fix for lock-ups reported on loading into battle in DirectX9. Frame Rate improvements on Campaign map across all configurations when setting Effects Quality to Low or High. Fix for minor stutters & terrain rendering glitches on some gpu’s when rendering the terrain. Fixed a bug in the Graphics Benchmark frame rate display that reported the wrong per-frame time. LAN multiplayer modes are now accessible when Steam is in Offline mode. Fix for graphics crash caused by changing the games screen resolution shortly after loading a new Campaign. Fix for a crash when performing an agent action on a wounded/assassinated unit in Campaign modes. Further campaign map optimisations. Optimised fire and smoke effects on the campaign map (improving the frames per second on all graphics setting, especially during the late gameplay where all faction territories are revealed) Fix in Multiplayer Campaign, after Player 1 offers diplomacy to Player 2, Player 2 made a counter offer, then cancelled the offer, which caused the game to lock up for Player 1. Fix to prevent the games user interface from flickering when SLI is enabled. Improved culling on the campaign map to prevent props (e.g. the pyramids) from disappearing when the camera was set to certain angles. Improved the desktop icon for Total War: ROME II to support multiple resolutions.
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