Tom Clancy's Splinter Cell Double Agent Q&A - interview
(hx) 09:21 AM CET - Dec,15 2005
- Post a comment Hot on the heels of
the official
announcement of the fourth entry in the Splinter Cell series,
GameSpot has posted a Q&A with producers Mathieu Ferland and Daniel Roy as
they talk about the next-gen visuals, storyline, and gameplay:
GS: What can you tell us about the gameplay?
DR: The core gameplay of SC4 is still stealth action, but the undercover
aspect means we can create entirely new situations with the same core gameplay
elements. You can expect missions in which Sam is working deep undercover with
other agents, trying to balance the needs of his mission in Third Echelon with
the pressure to maintain his cover. One interesting consequence of this is that
now, Sam is "off the leash," so to speak, and can make decisions that will
affect the overall progression of the story. Also, since he is cut off from the
NSA, Sam will rely much more on his immediate surroundings to hide, rather than
depend on Third Echelon's extensive list of gadgets.
GS: How are you taking advantage of the Xbox 360 hardware?
DR: The Chaos Theory engine is arguably the best engine available for the
Xbox, and it has allowed us to really focus on unleashing the power of the X360.
Our main technical challenges have been to multithread the engine, which gives
us an insane amount of resources to spend on things like environments,
artificial intelligence, and the like. For instance, in SC4 X360 we were able to
stage full-fledged jail riots, and even a civil war, with conventional AI.
Ultimately, we are pushing the X360 as hard as we can, so that we can create
environments of a size and complexity never seen before and populate them with
complex, clever AI in large quantities. To say we could never accomplish this on
current-gen hardware is an understatement: We couldn't dream of this on the
Xbox.
Another Q&As can be found on
Eurogamer and
IGN. |