Eurogamer: The Pro Career mode, meanwhile, you've said is more simulation focused. It's a difficult thing to nail without playing it, of course, but what sort of level of simulation are we talking about here? To use a couple of recent examples - do you aspire to GT4 or GTR? Gavin Raeburn: All of the TOCA brand values of an advanced handling model, full damage modelling, and 'human' AI will still be present and all are undergoing rework to keep them at the cutting edge. The simulation focus is however about much more than this. For example, the introduction of race rules and regulations adds a significant level of depth and realism. The player now has the option of running races with qualifying, race flags and pit stop refuelling and tyre strategies, all real to the specific championship. Add into the mix practice sessions, car tuning, race lengths and, where championship rules allow, car part upgrades, and you can see that players wanting a detailed and involving motorsport experience are fully catered for. The structure of the Pro Career mode also maps out the career of a Racing Driver in one of seven main racing disciplines. For example, the player can select the Open Wheel category and start racing in professional Karts, progressing upwards through a range of single-seaters and ending up racing for the Williams F1 Team. The player will be allowed to move between the seven disciplines at any time but must work through the different discipline tiers in bottom up sequence. I can't think of any other current title that captures the level of variety and detail found in TOCA Race Driver 3.