Titanfall's Latest Update Adds Private Matches - patch
(hx) 11:30 PM CEST - Apr,10 2014
- Post a comment / read (1) Titanfall is getting a rather large update later today across all platforms. The big-ticket feature being added is private matches, but this is going to come alongside a host of usability changes, balance updates, and bug fixes. According to some pretty extensive patch notes from Respawn, the private match feature will launch in beta. It will support 2-12 players, and you can play in any maps or modes. You can't get XP, challenges, or unlock achievements in private matches, and there is no "lobby leader" in private lobbies. More options will be coming in future updates.
Private Match (beta) - This is the first public
test of our new Private Match mode. This gives you a way to organize
matches with and against your friends, for casual or tournament play.
Some features are unfinished or not yet implemented, and we welcome
your feedback. A few highlights:
- Private Match supports 2 to 12 players, with 1 to 6 players on
each team.
- You can start a new Private Match lobby by choosing it on the main
selection screen (alongside Campaign, MP, and Training). Invite your
friends in or have them join you at any time.
- Choose any of the game's maps or modes (CTF, Pilot Hunter, etc.) to
play in.
- Choose which team you're on.
- There is no XP gain, challenge progress, or achievement unlocking
while in a Private Match. For this beta, the Last Game Summary screen
will display what you would have earned in normal play outside of
Private Match, but be aware that this progress will not be recorded to
your lifetime total.
- For this beta, there is no concept of a "lobby leader"; any player
can change game options in the lobby or start/stop the match countdown.
- All Private Match games are still played on dedicated servers via
Xbox Live Cloud Compute, just like normal matches.
- New options like round time, score limits, and much more will come in
future updates.
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