It's hard to believe that we're coming up on three months since we launched Titanfall 2. It's gone by fast and a lot has happened. To kick things off I wanted to share a couple "state of game" facts that we've seen since launch: Titanfall 2 has been included in over 130 Game of the Year/Best of 2016 lists including Amazon, Yahoo, and Entertainment Weekly Titanfall 2 was named Game of the Year by Forbes, and Best Shooter of 2016 by PC Gamer Attrition is our most popular game mode [big surprise right!?] followed by Bounty Hunt and Amped Hardpoint. Our DAU [Daily Active Users] curve since launch has shown great momentum. Thanks to positive word of mouth and a steady influx of new players every month we're seeing positive growth that we will continue to cultivate with new updates and content. While we are very happy with how Titanfall 2 has been performing, we're not resting on our laurels. We've got lots more work to do in the coming months to keep supporting the game. On the last FNN we revealed for the first time Live Fire; a new game mode for Titanfall 2 and two new maps to support it that will be coming soon in our next content update. You can read the first details here. We're working on a kick ass trailer that we'll be showing the coming weeks but in the meantime, we took a moment to chat with Griffin Dean, the designer behind the mode, to give some more info.