The new game takes place in a hostile world in which you must battle a mysterious enemy that is in charge of an army of soldiers. You may have heard that one before, but you probably haven't heard about the part where you can rewind, pause, or slow the flow of time. As we saw in a demonstration of the game, these abilities are good for, if nothing else, a little grandstanding. You'll be engaged in plenty of intense firefights and can put an exclamation point at the end of them by gunning down your last enemy, turning back time to restore him, then gunning him down again (if you're into that sort of thing). You'll be up against an army in TimeShift. Fortunately, you can pause, rewind, or slow time. Of course, there will be more to the game and your character's exceptional abilities than just a few vanity frags. TimeShift will feature more than 10 different weapons with alternate firing modes. To be clear, your time-affecting abilities won't be able to fully affect weapons and weapon fire. For example, if you take a severe hit from a stray bullet and turn back time, you'll end up a few seconds in the past with the same wounds. What your time-affecting abilities will let you do is affect your enemies and your environments. You can slow down time to dash past your enemies, similar to the bullet-time effect in Max Payne, and you can pause to run right past them before they can draw a bead on you.