Tiberium - The Fist Impressions - preview/review
(hx) 01:45 AM CET - Jan,30 2008
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Gamespot
has posted their impressions of
Tiberium, the upcoming
sci-fi tactical shooter set in the classic Command and Conquer universe. The
game is due out in fall 2008 for the PS3, Xbox 360 and PC.
The battle that was demonstrated had Vega battling Scrin units, from basic
strike units (which are sort of like alien dogs) to more advanced archons. To
bring in reinforcements, you have to seize Tiberium nodes on the battlefield.
Each node lets you bring in a squad of your choice, including regular infantry,
missile infantry, Titan mechs, and Orca air units. If some of those units seem
familiar, they're taken from the RTS game (not surprisingly).
If a unit is destroyed, that's no problem, either. "Your squads are not your
health bar; they're expendable," Plummer said. "If you lose a squad, it's not
the end of a mission. You can just order reinforcements and bring in a different
squad, or bring in the same squad and try a different tactic. This gives the
player a lot of choices."
Squads will be tied to the directional pad on your controller. You can control a
maximum of four squads (one for each cardinal direction on the D pad). Issuing
orders is context sensitive, it appears. Judging from what we saw during the
demonstration, if you want your tanks to attack something, simply aim at the
target in question and then hit the corresponding direction on the D pad for
your tanks. Or if you want your infantry to move to a certain spot, point to
that spot and then hit the corresponding D pad button for that squad. There's
also an interactive battlefield map that you can call up to issue orders to your
squads, if you prefer that traditional view.
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