Q: Speaking of the team that you've got, do you have any of the old Looking Glass Studios staff on board? A: Well, no, but we've done our homework. We went through this a couple of years ago when we launched the Deus Ex 3 project, so we're pretty much in constant contact with a couple of people. These people are mainly based in Texas and they have their own lives and their own projects, and for now we've built our team with veterans that have worked on numerous triple-A titles. We have people that have worked on the Rainbow Six series, on Prince of Persia, on the Splinter Cell games - the list is very long and we'll soon release the pedigree of the team, and you'll notice that these guys have a lot of credentials. In terms of Looking Glass and Ion Storm, we're trying to be as close as possible to some of the original developers, but nothing's confirmed. Q: Gameplay, of course, is also important to making a good game. How's that shaping up? A: Unfortunately we won't be able to reveal too much of that for now. This will be maybe available in the next wave of communication. Q: You can't even hint at just a little bit? A: Unfortunately! (Laughs) Q: How about the plot, then? The same city? A: The setting, the character, the story, the features - anything related to the actual content of the game, we cannot discuss for now. What I can say is that people are going to be very happily surprised and impressed. I think that we've put our finger on a number of things. Innovation and originality will be important, and I think it's going to serve this great franchise very well. Even though it's a franchise that we last saw five years ago, we're going to bring a fresh look and a fresh approach. We're always respecting the history and the spirit of the game, but innovation will definitely be quite interesting.
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