Theatre Of War Interview - interview
(hx) 11:24 AM CEST - Sep,05 2006
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FiringSquad
has posted an interview with David Philippov of 1C talking about
Theatre of War (video),
the upcoming WWII RTS. Here's a taster:
FiringSquad: What other unique game play elements will be important in
Theatre of War?
David Philippov: Unique damage system. Type, caliber and speed of a
projectile, hit angle, armor thickness - everything makes difference. Then
secondary damage, caused by shock wave and fragments spreading within the
vehicle, is calculated taking into account the location of the crew members.
Unit models are dynamically modified to accurately represent damage, so looking
at a hole in the side of a tank you will be able to tell not only the exact hit
location, but also a type and caliber of the projectile.
Also you are able to carry your troops over from mission to mission, thus
preserving and continuously increasing their skill level.
An important element of the game is a morale system - soldiers react to danger,
hide, run away. Their morale is influenced by proximity of the commander, tanks,
and their comrades. Troops may panic and run for their lives despite any orders.
In short, one can also mention the following game play elements: troop
deployment at the beginning of a mission, capturing enemy equipment, Army
Composition mode allowing you to form the forces at your choice, as well as
promotions and granting awards to the personnel.
Finally, it was announced that Combat Mission publishers Battlefront.com have taken the publishing reigns of the game, now known as , for both electronic and mail order release this fall.
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