The Witcher 3 to be 35 times bigger than Witcher 2 - briefly
(hx) 05:33 PM CEST - Apr,04 2013
- Post a comment / read (2) Kotaku's Kirk Hamilton had the opportunity to sit and have a long chat with three developers from RPG-machine CD Projekt Red at last week's GDC, and while plenty of saucy details were exposed, the main points can be found in the fact sheet below.
- This is Geralt's final adventure.
- It'll be easy for new players to enter the game, and won't
require knowledge of the past games to enjoy.
- I'll have more than 100 hours of gameplay.
- The sidequests and main story can be resolved in any order.
- The game is entirely open-world, and is 35 times bigger than
The Witcher 2.
- It's a branching story and the world is "completely open."
- Quicktime events will be gone entirely. Sweet.
- here will indeed be 36 different "world states" that your
decisions will cause to go into effect, and there will be three
different playable 'epilogues.' I asked what the difference was between
an ending and an epilogue, and it sounds like when CDPR says epilogue,
they really mean ending.
- Geralt will react differently in combat-his stance will be more
relaxed when he's fighting one enemy, because he knows he'll win. But
he'll be more tense and more careful when he's fighting a group.
Looking at your stance, you'll be able to tell whether your opponent is
a threat or not. Pretty neat.
- They've built an animation system that has far more unique combat
animations, which are somewhat randomly selected and chained together
depending on where Geralt is swinging and what direction he's moving.
- Every button press gets you a single move in combat, meaning that
you'll be able to break up your attacks much more easily than in The
Witcher 2.
- The dodge is no longer a roll-now, Geralt will pirouette to dodge
enemies. No more roley-poley combat.
- Parrying will now be active, and you can hold down a parry button
and move, sort of like in Assassin's Creed.
- Several of the screenshots show Geralt in a boat--you'll
definitely be able to control the boat, though you won't get to
fight the whales. They'll be more of a hazard you'll have to avoid.
Aw. I was hoping for next-gen whaling gameplay.
- You'll technically be able to fight from horseback, or at least,
CDP is planning to let you do that, but it won't be a focus in the
game. They were sure to point out that Geralt is a sword-master who is
best at fighting on ground; he's not a cavalry knight. You won't be
going after monsters on a horse, as that's not how Witchers work.
- Badowski described the process of of bringing the game to PS4 as
quite comfortable, as CDP is a PC-oriented company and the PS4 is
essentially a PC. "It's another platform, but PC-like. Which is cool."
- I asked if CD Projekt Red would ever consider doing
always-online DRM. Badowski's response: "No." "We are trying to get rid
of DRM," said Szczesnik.
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