This is Geralt's final adventure. It'll be easy for new players to enter the game, and won't require knowledge of the past games to enjoy. I'll have more than 100 hours of gameplay. The sidequests and main story can be resolved in any order. The game is entirely open-world, and is 35 times bigger than The Witcher 2. It's a branching story and the world is "completely open." Quicktime events will be gone entirely. Sweet. here will indeed be 36 different "world states" that your decisions will cause to go into effect, and there will be three different playable 'epilogues.' I asked what the difference was between an ending and an epilogue, and it sounds like when CDPR says epilogue, they really mean ending. Geralt will react differently in combat-his stance will be more relaxed when he's fighting one enemy, because he knows he'll win. But he'll be more tense and more careful when he's fighting a group. Looking at your stance, you'll be able to tell whether your opponent is a threat or not. Pretty neat. They've built an animation system that has far more unique combat animations, which are somewhat randomly selected and chained together depending on where Geralt is swinging and what direction he's moving. Every button press gets you a single move in combat, meaning that you'll be able to break up your attacks much more easily than in The Witcher 2. The dodge is no longer a roll-now, Geralt will pirouette to dodge enemies. No more roley-poley combat. Parrying will now be active, and you can hold down a parry button and move, sort of like in Assassin's Creed. Several of the screenshots show Geralt in a boat--you'll definitely be able to control the boat, though you won't get to fight the whales. They'll be more of a hazard you'll have to avoid. Aw. I was hoping for next-gen whaling gameplay. You'll technically be able to fight from horseback, or at least, CDP is planning to let you do that, but it won't be a focus in the game. They were sure to point out that Geralt is a sword-master who is best at fighting on ground; he's not a cavalry knight. You won't be going after monsters on a horse, as that's not how Witchers work. Badowski described the process of of bringing the game to PS4 as quite comfortable, as CDP is a PC-oriented company and the PS4 is essentially a PC. "It's another platform, but PC-like. Which is cool." I asked if CD Projekt Red would ever consider doing always-online DRM. Badowski's response: "No." "We are trying to get rid of DRM," said Szczesnik.