FiringSquad: Why do you think The Wall will stand out from other first person shooters? Alexander Borodetsky: The game's concept went through many iterations. Our efforts finally bore fruit, and we've invented around a dozen of features that are unique to the genre, and should be very interesting to the gamers. Among them are the totally destructible environment, intense development of the character's relations with the outside world, the team and rankings which change during the course of events. All of this should bring new ways to motivate the player, to keep up the attention during the process. Many gameplay elements were specifically tailored to create such feelings that were only possible in multiplayer games before.
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