Computer Games - What other gameplay elements will be available in the sequel? Richard Rouse III - The biggest thing I want to emphasize in Ties That Bind is the amount of gameplay variation we have this time around. We've gone to great lengths to make sure the player is constantly facing new and interesting gameplay challenges, and we've got Torque firing weaponry from the back of a truck, using a much bigger array of weapons, and fighting a larger assortment of creatures, each with their own unique attacks and way players will need to fight them to survive. This game is much more varied than the first, and even the people on the development team haven't gotten tired of playing it, and we've been playing it for just about a year.