The Last of Us Part 2 Remastered Patch 1.4 Release Notes Integrated NVIDIA DLSS 4 with Transformer model for upscaling and Multi Frame Generation for supported GPUs. Added menu option to toggle between Legacy and Transformer models for NVIDIA DLSS upscaling. Added Max Generated Frames menu option to control the number of generated frames when using Multi Frame Generation on NVIDIA RTX 50-series GPUs. Resolved a bug that caused severe ghosting when using FSR Frame Generation. Addressed an issue where AMD FSR Frame Generation did not generate new frames. Updated Intel XeSS upscaling to version 2.0.1. Addressed an issue where DualSense rumble did not function when connected wirelessly via Bluetooth. Resolved a bug that caused flickering in hair, trees and snow when Depth of Field was enabled. Fixed a bug where tutorials involving the weapon cross would not show a ‘hold middle mouse button’ prompt. Addressed a bug related to a missing material, that made a window in Seattle Downtown seem traversable. Resolved a bug that caused different mirrors in The Farm to have different image quality. Moved the option to toggle between Default and Reduced Gore from Combat Accessibility to the Graphics Menu. Fixed a bug that made it appear as though Ellie had a knife on her back during The Chalet when certain skins were equipped. Resolved a bug that caused the camera to clip through a building in The Seraphites, allowing players to see out of bounds. Fixed bugs related to texture loading following interactions at certain locations. Various localization text related updates and corrections. Various bug fixes related to ultrawide cinematics. Various accessibility bug fixes. Stability improvements.
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