We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game. We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision. The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed. In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage. We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
Nancy Drew: Last Train to Blue Moon Canyon walktrough - This walkthrough describes both junior and senior detective. The sequence shown is not necessarily the only way to get through with the game. The game is not linear in most parts. The gameplay puzzles are the same in both senior and junior level. The junior level has a checklist and hints can be obtained by calling Bess Marvin (2956 hits) Ultratron - The last human has been slain by evil killer robots. You are the one remaining humanoid battle droid. Your mission is to avenge the human race, and destroy the four bots of the Apocalypse - Ieiunitas, Bellum, Lues and Letum! (1995 hits) Playstation 3 Model Guide - It's interesting to see how the PS3 has changed over the last few years, as dies are shrunk, and more features are ripped from the hardware in each revision. (903 hits) The Last Remnant - Square's Unreal Engine 3 role-playing game (901 hits) Ninja Quake II - No more blasters, rockets, and BFGs, instead you'll have the swords, hammers and axes (797 hits) notmycar - notmycar is a white-knuckle, lead-footed multiplayer vehicular combat battle royale game. Drop into a massive battleground and use cool weapons and abilities to battle your way through single-elimination combat and become the ultimate survivor. Outlast the competition through cunning, skill, and a little bit of strategy. Customize your ride to make it a beast of a vehicle to take on anyone, anytime. (778 hits) Astrogeddon - Asteroid-blasting arcade action featuring fully rendered 3D graphics, 360-degrees freedom of movement, huge explosions and more than 20 types of enemy spacecraft, spread over a massive 100 levels. (646 hits) Titan Attacks - Titan Attacks is the latest release by PuppyGames, developer of Ultratron and Alien Flux. Essentially a Space Invaders game featuring sprites made out of glowing pixels, your objective is to blast every single enemy to smithereens in each level and occasionally engage alien motherships during boss encounters. (635 hits) TerraFire - Blast your ship through heavily defended underground caverns, past wind tunnels, fire-walls and subterranean lakes. (614 hits)